Classes
Blueprints for creating objects that group related data (attributes) and behavior (methods) together. Classes enable object-oriented programming by modeling real-world entities as computational abstractions. Class definitions specify structure and behavior, while class instances (objects) use that structure with specific data. Classes are fundamental to encapsulation and code organization.
Real World
Spotify models each Song as a class with attributes like title, artist, and duration, and methods like play() and addToPlaylist() — every track in their library is an object created from that blueprint.
Exam Focus
Distinguish class from object clearly: a class is the template, an object is a specific instance with actual values.
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